Research can be stored by not working on any technology or special project.Research speed is based on monthly research production, multiplied by Research Speed modifiers.Using Construction Ships to build Research Stations around certain planets or stars. Building Research Labs buildings on our colonies. Physics / Society / Engineering Research ( ) is used to research new technologies. We can increase our output by building an Autochton Monument or other buildings that provide jobs which produce Unity. Unity ( ) is used to unlock new Traditions, recruit Leaders and enact Edicts. Power Projection grants up to 2 Influence depending on how many ships you have compared to your Empire Size. The gain rate remains fairly constant throughout the game, but can be increased by declaring other empires your Rivals or increasing your Power Projection. Influence ( ) represents political clout and is used for things like making Claims and building Outposts. They are more common than Relics, and can be spent to enact various empire-wide effects.Ībstract resources Ībstract resources represent an empire's sociopolitical and technological capabilities. Minor Artifacts ( ) represent obscure technology and half-forgotten lore recovered from archaic civilizations, only partially understood by our own science. Upgrading a Mega Art Installation past its final stage.Minor Artifacts are a special resource that cannot be gained passively from deposits and is obtained primarily primarily from archaeology sites. Simple but powerful nanoactuators, allowing for complex manipulations and experiments of macroscopic scales.Īvailable only with the Ancient Relics DLC enabled. All strategic resources can also be manufactured from Fallen Empires' Dimensional Fabricator buildings. Synthetic versions are produced from minerals, albeit at a steep price. Natural strategic resource deposits are always visible but requires specific technologies to exploit. Strategic resources can be obtained by either extracting them from natural space or planetary deposits or manufacturing them synthetically. They are harder to obtain than the common basic and advanced resources and are therefore also much more highly valued. Strategic resources are special resources required to both build and maintain advanced buildings and ship components. Building Industrial Districts on the surface of colonized planets.Building Civilian Industries buildings on the surface of colonized planets.Colony Ship Cost (Unless Gestalt Consciousness)Ĭonsumer Goods ( ) is an advanced resource that represents the various gadgets, luxuries and goods necessary to give your Pops a good life and to perform intellectual Jobs such as Research.Gestalt Consciousness empires do not use consumer goods except for Rogue Servitors. Additionally, material resources are used for most upkeep, from pops to ships to megastructures and more.īasic resources are directly gathered from space deposits or by jobs from resource districts. Most construction – whether buildings, districts, ships, or other – requires at least one material resource. Material resources are the primary means of developing an empire's infrastructure. Unity and research have unlimited storage capacity stored research is automatically used when researching a technology or special project, for more see stored research. When an empire's storage capacity for a resource is reached, any additional production of that resource is simply lost.įor abstract resources, only influence has a maximum storage capacity: 1,000. In addition, when the Galactic Market is founded, all members of the Galactic Community gain 10,000 storage capacity, and researching Mega-Engineering adds 20,000 to an empire's storage capacity. An empire can build Resource Silos buildings on colonies and Resource Silo buildings on starbases to expand their storage capacity. All empires have a 15,000 starting storage capacity for each material resource except energy, which has a 50,000 starting storage capacity. Resource storage capacity Īll resources can be stockpiled.
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